Tag: Role

Results

  • Ship Roles

    *Primary Roles* [[Captain | Captain]] [[First Mate | First Mate]] [[Pilot | Pilot]] [[Mechanic | Mechanic]] [[Muscle | Muscle]] *Sub Roles* [[Courtesan | Courtesan]] [[Medic | Medic]] [[Wild Card | Wild Card]] [[Morale | Morale]] [[Spy | Spy]] …

  • Captain

    *Prerequisites:* Age: 25+, Level: 2, Own a Starship *Benefits:* + 1 Charisma, + 2 Initiative The Captain is the leader of the crew of a Starship. They must provide leadership, direction, and to some degree confidence and inspiration to the crew. They …

  • Mechanic

    *Prerequisites:* Intelligence 15+, Skill Focus: Mechanics *Benefits:* + 1 Intelligence, _Genius Mechanic_ : May reroll any Mechanics check, but must keep 2nd result. Counts as Jury-Rigger talent for prerequisites. The Mechanic is an essential member …

  • Pilot

    *Prerequisites:* Dexterity 15+, Skill Focus: Pilot *Benefits:* + 1 Dexterity, _Genius Pilot_ : May reroll any Pilot check, but must keep 2nd result. Every Starship needs a Pilot, and a good one too, if you want to survive out in the void of space. …

  • Muscle

    *Prerequisites:* Strength 15+, Skill Trained: Persuasion (Intimidate) *Benefits:* + 1 Constitution, + 2 Damage The word "muscle" is fairly self-explanatory when it comes to describing jobs. You do the heavy-lifting, whether it's hauling cargo or …

  • Courtesan

    *Prerequisites:* Charisma: 17+, Skills Trained: Perception, Perform (Any) *Benefits:* + 1 Wisdom, + 1 to all Charisma-based skills Renowned for your charming personality, smoking hot bod and cultural refinery, you are wanted as company across the …

  • Medic

    *Prerequisites:* Wisdom 15+, Skill Focus: Treat Injury *Benefits:* + 1 Wisdom, _Genius Medic_ : May reroll any Treat Injury check, but must keep 2nd result. Counts as Steady Under Pressure talent for prerequisites. Your job as Medic is straightforward …

  • Wild Card

    *Prerequisites:* Feats: Force Sensitivity, Force Training *Benefits:* + 1 Wisdom, + 1 Perception, + 1 Use the Force Unpredictability is the key component to who you are as a Wild Card; the problem is, not even you can predict your unpredictability. …

  • Morale

    *Prerequisites:* Score: 16+, Skills: 4+, Alignment: Light/Neutral *Benefits:* + 4 Knowledge (Galactic), + 15,000 Credits The job of the Morale is to keep everyone together on the ship, not literally but emotionally. You help to make a cold Starship in …

  • Spy

    *Prerequisites:* Charisma 15+, Skill Focus: Deception *Benefits:* + 4 Gather Information, + 4 Stealth The life of a spy is a tasking one, full of deceit, betrayal and loads of personal stress. However, for the well trained, or naturally duplicitous, …

  • Scientist

    *Prerequisites:* Intelligence 15+, Skill Focus: Knowledge (Physical Science, Life Science, Technology) *Benefits:* + 1 Intelligence, + 10,000 Credits You are smart, very smart in fact, that you just need to let everyone else know about it too! …

  • Hunter

    *Prerequisites:* Must be a member of the [[Bounty Hunter's Guild | Bounty Hunter's Guild]] (Replace character Background with Organization), Skill Focus: Survival *Benefits:* + 1 Dexterity, +2 Attack You are a Hunter, and as such, you doggedly …

  • Slicer

    *Prerequisites:* Intelligence 15+, Skill Focus: Use Computer *Benefits:* + 1 Intelligence, _Genius Slicer_ : May reroll any Use Computer check, but must keep 2nd result. If tech's the name, it's your game. Slicers come from all walks of life, but they …

  • Soldier

    *Prerequisites:* Class: Soldier Background -> Occupation: Military/Law Enforcement *Benefits:* + 1 Strength, + 1 Constitution You are a soldier; the war may be over, but the fight never left you. Whether you were a combatant in the Clone Wars or …

  • Government Official

    *Prerequisites:* Score: 16+, Skills Trained: Knowledge (Bureaucracy+Galactic) *Benefits:* + 4 Knowledge (Bureaucracy), + 15,000 Credits Glory to the Empire! Or at least that's what you say, regardless of whether you mean it or not. You were brought …

  • Academic

    *Prerequisites:* Intelligence 15+, Skill Focus: Knowledge (Galactic/Social Sciences/Bureaucracy) *Benefits:* + 1 Intelligence, + 10,000 Credits You have always been the studious sort, with your head buried in a flimsi-book, or bathed in the glow of …

  • Noble

    *Prerequisites:* Class: Noble, Background -> Occupation: Noble/Celebrity/Executive *Benefits:* + 1 Charisma, + 20,000 Credits You are from the upper-crust of galactic society, and likely have some influence in the [[Galactic Empire | Galactic Empire …

  • First Mate

    *Prerequisites:* Age: 25+, Level: 2, Pledged loyalty to a [[Captain | Captain]] *Benefits:* + 1 Constitution, + 1 Wisdom The job of a first mate is to have your [[Captain | Captain]]'s back, through thick and thin. Perhaps you're old friends, who have …